Menus, thumbnails & icons
Create a visual, then decide how you want to use it.
2 min readChoose the right tool
On Home, choose GUI for a game interface, Thumbnail for a game thumbnail, or Icon for a square game icon. Tell Lulu what the visual should communicate, the style, and any words it should include.
Make a cheerful hospital game shop with three upgrade cards, coin prices, a close button and a blue Buy button. Use readable labels and large buttons for mobile.
Turn a menu into a working interface
A drawn design and a working menu are separate results. A design-only result keeps the artwork; adding it to a game creates the interface and its scripts. Check the build card for the available action, then test the buttons in Studio.
- Name what each button should do.
- Specify how the menu opens and closes.
- For purchases or rewards, describe what should happen when the player does not have enough coins.
- Check both mouse and touch input if your game supports phones.
Change an existing design
Keep the request in the same game and name the menu. Be precise about text, colors, layout or behavior you want changed. Attach a reference image when you need a particular appearance.
On the existing hospital shop, change “Speed Boost” to “Faster Treatment”. Keep the layout and artwork, and make the button buy that upgrade.
Still need a hand?
Tell us what you’re trying to build and where you got stuck.
